Pokemon Snap is a photography themed first person shooter where you take on the roll of Todd, a Pokemon photographer hired by Prof. Oak to take pictures for a report he is writing. You travel through 6 levels taking pictures of the various Pokemon and after each level you submit them for Prof. Oak’s review.
It was first released in Japan on March 21, 1999, and was later released on June 30, 1999 in North America and on September 15, 2000, in PAL regions.
It’s been a good 10+ years since I played Pokemon Snap last, so I was surprised how quickly I picked up the reigns and got into the groove of things. The controls only take a few minutes to figure out and by the end of the first level you will have mastered them.
The graphics are great and each of the 7 levels has a distinct look and fell that reflects in the Pokemon you encounter there. The music is decent.
Pokemon Snap on YouTube
Note: You must have a 2.41 or higher version of the Game Shark to use these codes.
|Enable Code (Must Be On)||DE000400 0000|
|Unlock All Levels||810C2212 0006|
|Have Apple||803AE51F 0001|
|Have Apple & Bomb||803AE51F 0002|
|Have Apple, Bomb & Flute||803AE51F 0004|
|Stop Beach Level [Note]||D00489E1 0020|
|Stop Tunnel Level [Note]||D00489E1 0020|
|Stop Volcano Level [Note]||D00489E1 0020|
|Stop River Level [Note]||D00489E1 0020|
|Stop Cave Level [Note]||D00489E1 0020|
|Stop Valley Level [Note]||D00489E1 0020|
Note: Press L to stop the level and Start to continue the level again.
Emulator Trouble Shooting
I used Project64 to run this game, but found a few issues that took some troubleshooting:
Issue: the emulator goes black the very first time Prof. Oak tries to show you the Pkmn Report.
Solution: Go to options, settings, then there is a little drop down list. Drop down the list for graphics, then select glide 64. glide3x.dll must be put in the main emulator folder, not the plugins folder.
Issue: when the game gets to the end of the level it should show all the pictures I took, but instead it shows the same blurry graphic for each one.
Solution: Options:Configure Graphics Plugin…
When advanced settings are not hidden “Copy Framebuffer to RDRAM” can be enabled. When this is on before these pictures render the reference mapping will show complete.
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