Gaming

Pokemon Snap


Pokemon Snap is a photography themed first person shooter where you take on the roll of Todd, a Pokemon photographer hired by Prof. Oak to take pictures for a report he is writing. You travel through 6 levels taking pictures of the various Pokemon and after each level you submit them for Prof. Oak’s review.
It was first released in Japan on March 21, 1999, and was later released on June 30, 1999 in North America and on September 15, 2000, in PAL regions.
It’s been a good 10+ years since I played Pokemon Snap last, so I was surprised how quickly I picked up the reigns and got into the groove of things. The controls only take a few minutes to figure out and by the end of the first level you will have mastered them.
The graphics are great and each of the 7 levels has a distinct look and fell that reflects in the Pokemon you encounter there. The music is decent.

Videos

Pokemon Snap on YouTube

Useful Resources

Gameshark Codes

Note: You must have a 2.41 or higher version of the Game Shark to use these codes.

Enable Code (Must Be On)DE000400 0000
F103D8A0 2400
Unlock All Levels810C2212 0006
Have Apple803AE51F 0001
Have Apple & Bomb803AE51F 0002
Have Apple, Bomb & Flute803AE51F 0004
Stop Beach Level [Note]D00489E1 0020
802020F5 0001
Stop Tunnel Level [Note]D00489E1 0020
801DDC55 0001
Stop Volcano Level [Note]D00489E1 0020
801FC5C5 0001
Stop River Level [Note]D00489E1 0020
801EF96D 0001
Stop Cave Level [Note]D00489E1 0020
80202225 0001
Stop Valley Level [Note]D00489E1 0020
801D9ABD 0001

Note: Press L to stop the level and Start to continue the level again.

Emulator Trouble Shooting
I used Project64 to run this game, but found a few issues that took some troubleshooting:
Issue: the emulator goes black the very first time Prof. Oak tries to show you the Pkmn Report.
Solution: Go to options, settings, then there is a little drop down list. Drop down the list for graphics, then select glide 64. glide3x.dll must be put in the main emulator folder, not the plugins folder.

Issue: when the game gets to the end of the level it should show all the pictures I took, but instead it shows the same blurry graphic for each one.
Solution: Options:Configure Graphics Plugin…
When advanced settings are not hidden “Copy Framebuffer to RDRAM” can be enabled. When this is on before these pictures render the reference mapping will show complete.

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Jedite83

Jedite83 is a professional geek-of-all-trades and founder of Hacker Labs - The Geek and Otaku Blog. www.hackerlabs.net